Hi, I'm 3D Environment Artist, specializing in creating high quality assets and environments, with over 8 years of experience in game industry. I enjoy learning new technologies and developing my skills in different ways.
SKILLS
* Sculpting / High / Low-poly modeling hard-surface and organic objects
* Texturing in classic and layered pipelines
* Baking / UVs / Collisions
* UE4/5 Full asset set-ups (lods/ collisions/settings etc.) / optimisations, level art
* Procedural assets creation technique via Houdini
Languages:
English - intermediate
Ukrainian - native
Russian - proficiency
A full range of creating new assets, update quality, optimise current assets. Modeling, sculpting, UV, classic / layered pipeline texturing, creating collisions, optimised assets for game. Level art some open world and dungeon locations, visual and optimisation fixes in UE4/5.
Created documentation and test tasks for candidates, help new employees with layered material pipeline.
Created Assets from blockouts / refs for mobile project
Modeling, UV, LODs optimization for Hard Surface models (Robots, cars, factories, hangars)
Environment / Characters / Weapons / Props design / - modeling, sculpting, UV, texturing from concepts/photo references
Repaint outfit for characters, refine texture quality
Managing props quality