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Yaroslav Suprun
Yaroslav Suprun
3D Environment Artist
Kyiv, Ukraine

Summary

Hi, I'm 3D Environment Artist, specializing in creating high quality assets and environments, with over 8 years of experience in game industry. I enjoy learning new technologies and developing my skills in different ways.

SKILLS
* Sculpting / High / Low-poly modeling hard-surface and organic objects
* Texturing in classic and layered pipelines
* Baking / UVs / Collisions
* UE4/5 Full asset set-ups (lods/ collisions/settings etc.) / optimisations, level art
* Procedural assets creation technique via Houdini

Languages:
English - intermediate
Ukrainian - native
Russian - proficiency

Skills

Environment DesignEnvironment ModelingHard Surface ModelingProp Modeling3D ModelingLow-poly ModelingSculptingPBR TexturingTexturingLevel artProcedural modelingUE5

Software proficiency

Maya
Maya
Blender
Blender
Houdini
Houdini
ZBrush
ZBrush
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Photoshop
Photoshop
Unreal Engine
Unreal Engine
Marmoset Toolbag
Marmoset Toolbag

Productions

    • Video Game
      Atomic Heart DLC3
    • Year
      2025
    • Role
      3D Environment Artist
    • Company
      Mundfish
    • Video Game
      Atomic Heart DLC2
    • Year
      2024
    • Role
      3D Environment Artist
    • Company
      Mundfish
    • Video Game
      Atomic Heart DLC1
    • Year
      2023
    • Role
      3D Environment Artist
    • Company
      Mundfish
    • Video Game
      Atomic Heart
    • Year
      2023
    • Role
      3D Environment Artist
    • Company
      Mundfish
    • Video Game
      Lost Future
    • Year
      2023
    • Role
      3D Artist
    • Company
      Social Quantum
    • Video Game
      Vox Machinae
    • Year
      2021
    • Role
      Modeling, Reduction, LOD optimization
    • Company
      Space Bullet

Experience

  • 3D Environment Artist at Mundfish
    January 2022 - Present

    A full range of creating new assets, update quality, optimise current assets. Modeling, sculpting, UV, classic / layered pipeline texturing, creating collisions, optimised assets for game. Level art some open world and dungeon locations, visual and optimisation fixes in UE4/5.

    Created documentation and test tasks for candidates, help new employees with layered material pipeline.

  • 3D Artist at SocialQuantum
    September 2021 - December 2021

    Created Assets from blockouts / refs for mobile project

  • 3D Artist at Space Bullet Dynamics
    March 2020 - July 2021

    Modeling, UV, LODs optimization for Hard Surface models (Robots, cars, factories, hangars)

  • 3D Artist at 5518 Studios
    United States of America
    November 2019 - January 2020

  • 3D Generalist at Blue Glow Games
    San Francisco (remote), United States of America
    February 2017 - November 2019

    Environment / Characters / Weapons / Props design / - modeling, sculpting, UV, texturing from concepts/photo references

    Repaint outfit for characters, refine texture quality

    Managing props quality

  • 3D Props Artist at VR game Arktika.1 at cView Studios
    Remote
    November 2016 - December 2016

  • 3D Environment / Props Artist at One More Studio
    September 2016 - December 2016